Tag: classes

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  • Fighters

    Practically since the dawn of time, people have been studying how to put pointy pieces of metal into other peoples' vital organs. The Fighter is the master of bashing and slashing while covered with his own set of metal. Old-world fighters are the …

  • Rangers

    Rangers are people who travel through the wild reaches of the land armed with stealth, skill, and a pair of weapons. When they choose to pursue a quarry, they can track that quarry for miles before attacking with either a ranged weapon or their famed twin …

  • Rogues

    Rogues' preferred form of fighting doesn't take place in arenas or battlefields, but rather alleys and shadows. Rogues are masters of stealth and deception, planting knives in opponents' backs before they know it. Old World Rogues get pistols instead …

  • Warlords

    Warlords are those who have mastered not only fighting itself, but also making a group fight more effectively. Warlords can be found in any army, yelling orders and making everyone around them fight better. Old World Warlords are the same, but New …

  • Bards

    Bards have the ability to tap into the [[Magic|Spark]] within them through magic. They can use this magic to charm others and get them to help them or to assault them with deadly sound. Bards are also loremasters, keeping knowledge alive through story and …

  • Sorcerers

    A Sorcerer is someone in whom the [[Magic|Spark]] flares without training. They wield power instinctively, throwing elements around guided just barely by their strength of will. Many sorcerers claim to be the ancestors of dragons, but the truth of the …

  • Swordmages

    Swordmages are those who have chosen to combine [[Magic|Arcane Power]] and [[Martial|martial skill]] into one seamless and powerful fighting style. Many armies use them for elite shock troopers, though they are rare warriors and require specialized …

  • Wizards

    Wizards are those who brought their [[Magic|Spark]] into flame through training instead of having it suddenly flare. They wield their magic with skill born of practice, often preferring subtle spells over the explosive bursts of energy possessed by a [[ …

  • Barbarians

    Barbarians are those [[Minotaurs]] who skirt the edge of the insanity inherent in their kind, unleashing bursts of berserker rage upon their foes with massive weapons. Barbarians are often very disciplined outside of combat, knowing too well what can …

  • Druids

    Druids call upon the Spirits of the [[Primal|wild]] to hurl storms at their foes or morph into animals to rip them to shreds. Druids, because of their connection to the wilderness, are well-respected by the tribes. Druids, though CC standard, can only …

  • Seekers

    Seekers are warriors tie spirits to their arrows, unleashing [[Primal]] forces upon their foes with every shot. Seekers are often scouts for their tribes and revered as master bowmen. Seekers are CC standard, but can only be taken by people from the …

  • Shamans

    Shamans are those who have gone through ancient rites of initiation and called a Spirit Companion to their side through [[Primal]] magic. Shamans work with their companions to herd and disrupt their enemies as they bolster their allies for the attack. …

  • Wardens

    Wardens are powerful warriors and bastions of defense for their tribe. A warden calls on the [[Primal]] spirits to strengthen and bolster him or herself, standing steadfast with the strength of the earth or fighting with the fury of the storm. Wardens …

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